
board game publisher - London
We make games about observation, memory, and the decisions we make when no one is watching. Small print runs. No two titles are alike.
A game of perceptual consistency played with inkblots. One player classifies what they see. Others guess whether the classification is honest or invented. What do you actually see?
An observation game played facing a window. You watch the sky and describe what you see. Requires one external window (any direction).
A game about recorded memory. Played across multiple sessions. You record decisions. You review recordings. You discover what you meant.
Thirteen sealed envelopes. Instructions for each day. You won't know what comes next.
Recollection is now available. Eighty copies in the first run. We expect it to move slowly - it is a game you play over weeks, not an evening.
The Thirteenth Day has shipped to pre-order customers. We are not accepting further orders at this time.
Cumulus reviewed by Tabletop Miscellany. They called it "a game that requires a window." We call it a game that requires attention.
Percept is out. Forty-seven copies in the first print run. We designed it around a simple question: when everyone else sees the same thing, do you?