We make games about observation, memory, and the decisions we make when no one is watching. Small print runs. No two titles are alike.

Our Games

Percept

2013 - 2 to 6 players - 30 to 45 minutes

A game of perceptual consistency played with inkblots. One player classifies what they see. Others guess whether the classification is honest or invented. What do you actually see?

Cumulus

2014 - 3 to 6 players - 20 to 40 minutes

An observation game played facing a window. You watch the sky and describe what you see. Requires one external window (any direction).

Recollection

2015 - 3 to 8 players - 45 to 60 minutes per session

A game about recorded memory. Played across multiple sessions. You record decisions. You review recordings. You discover what you meant.

The Thirteenth Day

2015 - 1 player - 13 days (one envelope per day)

Thirteen sealed envelopes. Instructions for each day. You won't know what comes next.

News

October 2015

Recollection is now available. Eighty copies in the first run. We expect it to move slowly - it is a game you play over weeks, not an evening.

March 2015

The Thirteenth Day has shipped to pre-order customers. We are not accepting further orders at this time.

November 2014

Cumulus reviewed by Tabletop Miscellany. They called it "a game that requires a window." We call it a game that requires attention.

June 2013

Percept is out. Forty-seven copies in the first print run. We designed it around a simple question: when everyone else sees the same thing, do you?

Note: Inkwell Games dissolved in 2016. No further titles will be produced. Archives remain online.